Project 3: ArchiMapper

•February 13, 2011 • Leave a Comment

Due to the recent increase in architectural mapping projection projects, I was thinking a device that would aid artists in the process of executing these kinds of projects would be quite interesting. Thus, I imagine that in the future, engineers will work on a new device that would help artists execute their works in a simpler manner. Introducing the all new ArchiMapper, a device with built in cameras for panoramic stitching and reading, duo projectors, as well as a detachable touch-screen remote control which is made of a solar-power panel used for recharging the device. This easy-to-learn machine makes the art of architectural mapping projections possible for artists new to the practice.

How the ArchiMappier works:

Architectural Mapping Projecting is a new method of integrating the traditions of visual arts with our modern day usage of technology. Artists take measurements of a certain object they wish to project a composition onto and create moving image files that are to be illuminated onto said surface. An increasingly popular activity, artists have been using this technique to create large-scale installations on exteriors of public buildings. Once the initial measurements and video details have been calculated, the videos that are projected are to fit perfectly around the edges of the buildings. Evidently, although the results of these projects are quite spectacular, they are nonetheless very time-consuming as well.

Thus, the new ArchiMapper device was invented. Once powered up, the double doors on the front, which act as cover protection, automatically slide open to reveal three cameras and two projector heads. The cameras will take a photograph of the location set before it and stitch them together to create a semi-panoramic view. Users are able to control the angle the cameras take the image at, its focus, and will be given automatic calculations and outline tracings of objects with clear contours. From

there, users will select which outlined objects they wish to have the projectors shine videos onto, and can either insert their own USB devices into the machine and select files they wish to project or choose predefined patterns that come with the machine (the same procedure is done for sound).

When all the settings have been dealt with, the machine will send signals to the pair of heads which would begin projecting visuals. The projector heads are attached to flexible wire tubes that can bend, and thus, create more interesting and dynamic projections.

The projector, measuring around 3.0’L x 2.3’W x 7.5”H, has a long battery life of 10 hours so artists are able to use the device for long intervals before having to recharge it. The touch-screen control on the back of the machine is detachable for easier usage and is also made of a solar panel that charges the device when attached. Although the pair of projector heads seem to be quite small, they work on 9600 lumens, meaning users are still able to clearly cast projections onto buildings a block away.

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Here is a link to the poster indicating the specs of the device including diagrams, close-up images, 360 angles of the device, and images of the working machine in context: Archimapper

Furthermore, I have designed a manual for using the remote control attached to the back of the device. To stick with a consistent design following the turquoise colour scheme, and for marketing purposes as well, I have included instructions in four different languages: English, French, Japanese, and Korean. Here is a link to the instructions manual: Manual

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Below is an animation of the device with rotations and full 360 degree views. This video will show the device closed and open, with captions and labels of its functions and sizes. As well, viewers will be able to see the device in action projecting onto the exterior of a building and an example of the sort of distances the projector is able handle:

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Project 3: Drafts and Illustration Sketches

•February 13, 2011 • Leave a Comment

After doing much brainstorming, I decided on creating a device that would make the art of ‘Architectural Mapping Projections’ possible for artists just getting into this type of projection art.

Below are scans of my initial brainstorming sketches, further developments, research on how projector lenses work, projector lightbulb specifications and requirements, as well as remote control information architecture.

 

3D Image Projector in Japan

•February 2, 2011 • Leave a Comment

As I was doing research for my Embodiment device, I came across a really neat news article about an actual 3D image projector invented in Japan!

Japan’s National Institute of Advanced Industrial Science and Technology has developed a projector that makes 3D images through laser lights which is shone through a lens at points in space above the actual device. It then uses plasma emissions in the air in order to ‘position itself’ in space and create the illusion that it is floating in mid-air.

This invention was actually built in 2007 but the Japanese companies are still currently working on this project, trying to improve and perfect it. Perhaps in the near future, we really will be able to create holograms of people.

broken city lab: 3D Image Projection

Pink Tentacle: AIST develops 3D Image Projector

Architectural Mapping

•January 31, 2011 • Leave a Comment

After going through several brainstorming sessions and consultation with my professor, I have decided what my device for our Embodiment project will be.

Nick introduced the class to a new and growingly popular artistic method that uses technology called Architectural Mapping. What this is, is finding the measurements of a building and using those numbers, creating a video that will be projected onto the building. This way, things in the video will fit perfectly onto the building – some are as detailed as playing with projections on specific windows and walls of the building.

Here is a famous Architectural Mapping project done on a church, celebrating its 600 years of existence since its construction:

This technique of creating art is very fascinating and I would really like to incorporate this idea into the function of my object. After more planning and drafting, I will be uploading some scans of my ideas.

In the meantime, here are links to more Architectural Mapping project examples:

Architectural Projecting Mapping: The Future of Motion Graphics

seeper: Architectural Projection Mapping

ObscuraDigital – a collection of works

Embodiment Artist: Ken Rinaldo

•January 17, 2011 • Leave a Comment


At the beginning of the year, I did post a blog entry introducing an amazing artist, Ken Rinaldo, but I thought I would showcase his work in more detail now that we are the unit of embodiment.

Ken Rinaldo’s process work is exactly the kind that we will be going through. First, he does his research on his idea to understand what features are needed on his device to make it work. A lot of his projects are very technical and detailed so this stage is vital. Next, he begins making his pencil sketches and a few computer-generated models. These sketches and initial models help guide him towards his final product as he knows what the flaws are and what changes he may need to make in order for the final execution of the product to work properly.

Below is an example of this process:

Here is an example of the computer-generated files guiding him to producing the actual machine:

Ken Rinaldo’s works and ideas are very original and fascinating. His background and interest in science really helped him come up with all these unique machines and devices. I really look up to Rinaldo’s works and hope to also be able to create something amazing for this Embodiment Project.

In-Class Exercise: Google Sketch-up

•January 16, 2011 • Leave a Comment

This past week, after being introduced to the 3D object drawing application Google Sketch-up, I have been experimenting with the different functions and tools to see what possibilities the program offers. I have been looking into finding an easy to learn animation program and found that Google Sketch-up is quite user-friendly and great for beginners.

Below is a sculpture I produced using Google Sketch-up. I tried playing around with all the tools on the side toolbar and incorporated its functions into the sculpture.

I hope to play around some more and experiment on how to use the program better so I will be able to effectively communicate my ideas for Project 3: Embodiment, in which we are to create a device/machine proposal. It seems like a very interesting challenge!

 

Assignment 2: My Life as a Procrastinator

•November 28, 2010 • Leave a Comment

Every student has put off their homework till the last minute at least once in their life, I’m sure. It’s not very smart, but we do it nonetheless. I thought it would be interesting to show what pointless things we do when we procrastinate on the computer.

For Assignment 2: Coding and Networks, I have created several webpages that mimic popular existing websites that we often visit when we are bored or just don’t feel like doing homework.

Beginning with the students’ desktop, the users imagine themselves as the procrastinating student and can choose which window to view first in this story. This can be done by clicking on the images of the windows across the desktop, or through the navigation docked at the bottom.

I have recreated a Facebook page, renamed ‘Lazybook’, in which users can view the wall of the procrastinating student (which is actually reflecting themselves as the procrastinator) and see their recent activities, comments, status updates and get a sense of how much of a time-waster they are. As do my other webpages, particular words and phrases are links to external websites related to that keyword, randomly generated by the search engine. Other links connect to my other webpages for the assignment to further narrate the story.

As a parody of Vimeo, I created the webpage called ‘Amusemeo’ in which the student procrastinator spends much of their time on. Really, this webpage is a time-waster full of links to other video and game websites for the most part.

The student procrastinator receives a comment from their friend regarding who to go about finishing their project in time. Their friend suggests they plagiarize through Wikipedia. When users click on the friend’s comment, they will be directed to a the “Wikiplagiarize” page where each button on the page is clickable and links to pages pertaining to languages, articles, and numbers. The searchbar and logos will bring the user into “Wikiplagiarize” where they will be able to see links on the side panel that help student procrastinators with their homework.

When the ‘procrastinator’ wants to quickly download the software Wikiplagiarize offers but when they do so, the link is broken and instead, they are brought to a 404 Error page. This page has rollovers with sarcastic comments as well as links to all the pages I have created for this assignment.

Through this project, I wanted to make a commentary about how much time we actually waste on these social networking websites and video and blog pages. Of course, it’s a great way to keep us entertained. However, with all these distractions being created on the web nowadays, no wonder it’s hard for students to concentrate fully on completing their assignments! The advancing technology in society causes us to multi-task all the time. Although that may be helpful in some aspects, it does not help when it comes to finishing schoolwork.

I hope people will have fun with exploring my mini-narrative web assignment and be more conscious about what activities they do on the Internet for hours rather than getting more important things done.

Click HERE to access the link to my project!
Enjoy!